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Mechanized infantry civ 5
Mechanized infantry civ 5





mechanized infantry civ 5

Workers vs Military was a key balance throughout the game.

mechanized infantry civ 5

In contrast, Civ3 through Civ5 had Workers (and Civ1 / Civ2 had settlers) that can continuously upgrade your city throughout all the ages. It doesn't actually change the fact that wide is the only way to play.īuilders only can make 3-improvements before they disappear (unless you have Feudalism or Pyramids: increaasing the limit by +2 or +1). Sure, Civ6 has increasing costs for settlers / builders to try and make the "wide" strategy weaker. This means that Libraries had a "threshold", where they were useless for small cities (+100% science on 1-Sci base production is just +1 science), but powerful for large cities (+100% off of a city with 20 science is +20 science).īut there's none of that "play" in Civ6. So Library was +100% science for the city (or some other multiplier, depending on which version of the game). In previous games (Civ1 through 5), buildings provided multiplicative bonuses. But otherwise, there's not much difference to combat through the ages.įurthermore, Civ6 doesn't allow any exponential growth strategies. Infantry), Heavy Cavalry (Chariot, Knights, Tanks), Light Cavalry (Horsemen, Cavalry, Helicopters), and ranged-units (Slinger, Archer, Crossbowman, Field Cannon).Įventually, airplanes take over the siege and ranged roles (Biplane / Fighters ultimately play like faster Archers, while Bombers play like better Catapults). In Civ6, there are basically only the following units: Anti-city Siege (Catapult / Bombard / Artillery), Warriors (Warrior, Swordmen, Musketeer, Riflemen, Mech. Tanks are just reskinned Knights, who were reskinned Chariots. Riflemen are just reskinned Musketeers, who are reskinned Swordmen, who are just reskinned Warriors. Nothing feels different until you reach airplanes. Just not as good as Civ4 IMO.Ĭiv6's issues is the "flattening" of the entire tree.

mechanized infantry civ 5

Civ6 comes in at 2nd place, pretty good music and Sean Bean is pretty decent too. but lets be frank: the game was better with kill-stacks.īetween Lenard Nemoy as the narrator and the incredible music, I'd think 4 was the best production value of the entire series however. It was non-intuitive, and players complained grossly about kill-stacks.

mechanized infantry civ 5

There was much richer play of combat in Civ3 and Civ2. There were a few units that could attack a whole stack, but ~20 musketeers in the midgame was practically impossible to defend against aside from having your own stack of ~20 musketeers.Ĭiv3 and Civ2 had the right idea: Kill-stack the entire stack if you group your units together like that. Civ4 was highly flawed IMO, because the tactics revolved around setting up giant "death stacks".







Mechanized infantry civ 5